Yeah, I don't even think about allocating anymore. The DPS optimizer, IMHO, is a decent tool, but more of a general guide - and it does not account very well on your ultimate build strategy goals and style of play. You'll eventually get a sense of diminishing returns on where the allocation should land to stop experimenting and play the game. This is a rare instance in the game where you have a lot of influence over how CL is initially allocated. Part of the fun is your taking control of this allocation and experiment.Īnd what's really nice is this allocation testing doesn't "cost" you anything! And you can change it at any time, as well. I know the tool seems to make this easier, but optimizing is NOT it's forte. Keep track (pencil, paper, spreadsheet, etc.) for the best combinations of CL that optimize Damage (the key parameter) followed by Toughness and Recovery, which also come from your gear, abilities, and synergy levels - that is, there's a whole bunch of things that influence build ratings. I would simply try different allocating scenarios yourself to optimize your damage, at least to start instead of using the tool. Power can be allocated for later after filling up all the CR and CD, but you certainly can try sneaking some Power in as you gradually fill up CD and CR to see it's effect. If you do have gear with Crit attributes, I think it is more effective to first allocate CL to the Crit Damage and Crit Rating attributes.
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